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Sunday, 6 May 2012

And my final year film is finally done!

Well I haven't updated my blog for a while due to mainly the pressures of this project, but also that none of my side projects are at a far enough stage to showcase yet, although one should be shortly!


So here we go, the first new post in a while although I shouldn't be involved in a project as heavy as this for a while. This isn't the entire film, I plan to upload that after the university's degree show, though I hope you are intrigued and eagerly await its arrival. 

Saturday, 4 February 2012

Final Film Mid-Production Taster

I have not settled on a name for the film, but it will be three minutes long and
focus on a boy who was raised by emotionless demons, and longs for affection.


So I am currently in the middle of producing my final film for my third year of
the animation course at UWE. Just to prove that I have been busy working
on it, here are a few parts of the production that exist as more digitally available
entities than the stacks of drawings.

Friday, 18 November 2011

Scripting Tests 3.0



In my previous post I mentioned that I wanted to make a Flash Game and had started learning ActionScript 3.0 in order to accomplish that. These were only made to test the application of what ActionScript I have learned so far, so please forgive how ugly they look.


 This test above is just to make sure that I can have a player control the avatar via
keyboard, and make the avatar animate and move through a world.




 This test is to show that I can have the avatar move along a bumpy
surface if need be and calculate things like falling acceleration.

Saturday, 5 November 2011

Action-Script 3.0


Concept for a game, hover your cursor over the picture

Special thanks to Rebecca Deakin for sparing the time to show
me how to get .swf files hosted on the internet


I have recently begun learning ActionScript 3.0. The Flash piece below is just intended as concept for a game I would like to animate and programme. I need to admit that this particular piece was scripted in ActionScript 2.0, so that I could get a little practice before I got hold of the later version of ActionScript, but so far using ActionScript 3.0 I have successfully scripted tests that include:

>Moving a character left and right via keyboard, and adjusting the background accordingly
>Loading and/or unloading extra characters when the player reaches a certain point  
>Making a character walk over uneven ground or fall to it, without sinking into it

which I will upload here soon, although they will have no aesthetic consideration in them as they are only scripting tests in preparation for making the main game.

Thursday, 3 November 2011


     I am excited to announce that I am working on my final year film. Below are the character designs, I want to digitally paint the backgrounds, the backgrounds in these images have just been pulled off the internet for now just to give the two characters their context. The story's synopsis is that Matt the hiker accidentally falls to his death, but the Grim Reaper is late getting there, leaving his unbeknownst soul alone and vulnerable in a twilight version of the world as he knew it.




Monday, 12 September 2011

"I Wish" Animation



Voice Over by Nick Thorne
Vocals in the Background Music by Megan Green


Below is the Line Test for the animation without the
background or any computer visual editing.

Saturday, 9 July 2011

Sea Folk


My latest animation, done entirely using vectors, to learn how to use
the pencil tool and manipulate vectors in Adobe Flash.